08 August 2010

We Rule - Tips and Tricks

I have been playing We Rule from Ngmoco on the iPad. It drives me crazy that there isn't any resource out there (at least an obvious one) that gives you useful information. I am hoping this will show up for people wanting a bit more info.

Below is a list of money generating buildings, in order of how much money they generate per day. Additional columns show the Payback (how quickly the cost of the building is recovered, in days) and the Xp/Day.

Building
Cost Time Money XP Payback
Money/Day Xp/Day
Cartography Shoppe 206250 275000 42 925 475 520.3 Days 528.6 271.4
Red Dragon's Lair 225000 300000 60 1250 1400 600.0 Days 500.0 560.0
Wizards Tower 8250 11000 8 150 10 24.4 Days 450.0 30.0
Ruby Grove 7500 10000 6 100 85 25.0 Days 400.0 340.0
Hall of Justice 123750 165000 60 950 450 434.2 Days 380.0 180.0
Honey Hive 7 10 18 275 100 0.0 Days 366.7 133.3
Magic Emporium 41250 55000 24 350 40 157.1 Days 350.0 40.0
Jousting Arena 112500 150000 60 850 65 441.2 Days 340.0 26.0
Millinery 135000 180000 22 300 95 550.0 Days 327.3 103.6
Cobbler Shoppe 15000 20000 24 325 200 61.5 Days 325.0 200.0
Guild Hall 5625 7500 16 200 17 25 Days 300.0 25.5
Falconry 90000 120000 60 700 800 428.6 Days 280.0 320.0
Coach Inn 17625 23500 48 550 125 85.5 Days 275.0 62.5
Dragon's Lair 75000 100000 72 800 150 375.0 Days 266.7 50.0
Jewelry Store 30000 40000 36 400 250 150.0 Days 266.7 166.7
Bakery 9000 12000 24 250 28 48.0 Days 250.0 28.0
Griffin's Nest 56250 75000 48 500 100 300.0 Days 250.0 50.0
Candlestick Shoppe 18750 25000 48 400 70 125.0 Days 200.0 35.0
Prison 15 20 48 375 300 0.1 Days 187.5 150.0
Barn 4875 6500 48 350 50 37.1 Days 175.0 25.0
Watch Tower 13500 18000 48 350 60 102.9 Days 175.0 30.0
Tavern 16500 22000 72 500 100 132.0 Days 166.7 33.3
Blacksmith Shoppe 12000 16000 48 325 55 98.5 Days 162.5 27.5
Archery Range 18 24 8 50 100 0.2 Days 150.0 300.0
Butcher Shoppe 10500 14000 36 225 42 93.3 Days 150.0 28.0
Windmill 4500 6000 48 300 48 40 Days 150.0 24.0
Cheese Shoppe 67500 90000 30 175 275 642.9 Days 140.0 220.0
Lumber Mill 3000 4000 36 200 35 30.0 Days 133.3 23.3
Stables 13500 18000 32 150 15 160.0 Days 112.5 11.3
Tailor Shoppe 1125 1500 24 100 20 15.0 Days 100.0 20.0
Mining Camp 750 1000 10 40 8 10.4 Days 96.0 19.2
School House 1875 2500 24 80 22 31.3 Days 80.0 22.0
Lake 1125 1500 36 100 25 22.5 Days 66.7 16.7
Cottage 75 100 4 4 2 4.2 Days 24.0 12.0
Orange Grove 2250 3000 6 5 50 150.0 Days 20.0 200.0

If you are looking for XP rather than money, here is the same table in XP/Day order:

Building
Cost Time Money XP Payback
Money/Day Xp/Day
Red Dragon's Lair 225000 300000 60 1250 1400 600.0 Days 500.0 560.0
Ruby Grove 7500 10000 6 100 85 25.0 Days 400.0 340.0
Falconry 90000 120000 60 700 800 428.6 Days 280.0 320.0
Archery Range 18 24 8 50 100 0.2 Days 150.0 300.0
Cartography Shoppe 206250 275000 42 925 475 520.3 Days 528.6 271.4
Cheese Shoppe 67500 90000 30 175 275 642.9 Days 140.0 220.0
Cobbler Shoppe 15000 20000 24 325 200 61.5 Days 325.0 200.0
Orange Grove 2250 3000 6 5 50 150.0 Days 20.0 200.0
Hall of Justice 123750 165000 60 950 450 434.2 Days 380.0 180.0
Jewelry Store 30000 40000 36 400 250 150.0 Days 266.7 166.7
Prison 15 20 48 375 300 0.1 Days 187.5 150.0
Honey Hive 7 10 18 275 100 0.0 Days 366.7 133.3
Millinery 135000 180000 22 300 95 550.0 Days 327.3 103.6
Coach Inn 17625 23500 48 550 125 85.5 Days 275.0 62.5
Dragon's Lair 75000 100000 72 800 150 375.0 Days 266.7 50.0
Griffin's Nest 56250 75000 48 500 100 300.0 Days 250.0 50.0
Magic Emporium 41250 55000 24 350 40 157.1 Days 350.0 40.0
Candlestick Shoppe 18750 25000 48 400 70 125.0 Days 200.0 35.0
Tavern 16500 22000 72 500 100 132.0 Days 166.7 33.3
Wizards Tower 8250 11000 8 150 10 24.4 Days 450.0 30.0
Watch Tower 13500 18000 48 350 60 102.9 Days 175.0 30.0
Bakery 9000 12000 24 250 28 48.0 Days 250.0 28.0
Butcher Shoppe 10500 14000 36 225 42 93.3 Days 150.0 28.0
Blacksmith Shoppe 12000 16000 48 325 55 98.5 Days 162.5 27.5
Jousting Arena 112500 150000 60 850 65 441.2 Days 340.0 26.0
Guild Hall 5625 7500 16 200 17 25 Days 300.0 25.5
Barn 4875 6500 48 350 50 37.1 Days 175.0 25.0
Windmill 4500 6000 48 300 48 40 Days 150.0 24.0
Lumber Mill 3000 4000 36 200 35 30.0 Days 133.3 23.3
School House 1875 2500 24 80 22 31.3 Days 80.0 22.0
Tailor Shoppe 1125 1500 24 100 20 15.0 Days 100.0 20.0
Mining Camp 750 1000 10 40 8 10.4 Days 96.0 19.2
Lake 1125 1500 36 100 25 22.5 Days 66.7 16.7
Cottage 75 100 4 4 2 4.2 Days 24.0 12.0
Stables 13500 18000 32 150 15 160.0 Days 112.5 11.3

These tables are not perfect. The first cost column is the cost at 25% off, which is happening at the moment, but won't last.

Note also that the payback is very wrong for the buildings you can only buy with mojo. I have no meaningful way of converting money to mojo or vice versa, so that bit is crap. You can tell, they are the buildings with the really low cost price.

If you find this useful or have any other tips to add, leave a comment. I can't believe how little info is available for people in this game, given the way that it works. Unless we are just mean to make our kingdom look pretty and wander off to another game.

21 May 2010

Week Five - Freedom at Last

Today is a red letter day. I turned on the iPad and I am now part of the free world. Until now, there has had to be subterfuge to download apps for those of us not domiciled in the USA. That has now changed. We, the great unwashed of the planet with the temerity to own an iPad outside the US can now use the App Store program on our iPads.

We are free of the tyranny that is iTunes. Well, I suppose we can use it still, if we want to, but grabbing things on the fly is pretty damn convenient.

Furthermore, companies like Plus+ will rejoice that their customers with 10% of iPads sold so far will be able to pay for things if they wish. Funny thing is, I have been playing Godfinger and We Rule for a few weeks now and have just not been allowed to buy things, even if I wanted to. I am so used to getting along without spending my cash that I am not sure I see the point now.

One thing though, it turns out that downloading updates isn't quite that easy. Because I had to use subterfuge for some items (using dual iTunes accounts) it now has a fit when I try to update something I downloaded with my US ID while logged in with the NZ ID. Interestingly, the second attempt usually works, so not sure what the heck is going on there.

14 May 2010

Week Four - The iPad Recognition Factor

I have this feeling that owning an iPad is a little like having a newborn baby. In the first month or two, wherever you go you get stopped by people who make nice noises about it. The sad thing is, you get used to the attention, it is almost addictive.

I fully expect that once the iPad is more widely available, this will cease abruptly. Also, in places like the US where Kindles and other readers are more commonplace, they are probably noticed far less. And I suppose is larger cities and countries it is pretty uncool to talk to strangers and everyone has made an art of ignoring everyone else. It's not like that in New Zealand.

Examples:
- I was amazed to see an Apple store in Albany stocked iPad accessories, and while I was trying one on for size, a lady could not resist asking about it.
- I showed up at my daughter's dentist, without the iPad, but because he knew I had one he couldn't resist having a chat about getting one for his parents. I never expected to be the iPad guy even without the iPad.

It will be fun while it lasts.

08 May 2010

Week Three point Four - iPad going semi-international

Well, the good news is that May 28th people in selected countries will be able to buy an iPad. Even better, iBooks and iTunes stores will allow people there to buy things.

HOWEVER, we have had news this week that of the million iPads sold already, 10% have gone overseas. This means that if you don't live in Australia, Canada, France, Germany, Italy, Japan, Spain, Switzerland or the UK, you are pretty much still out of luck.

If there are 100,000 iPads already outside the US, why don't they man up and just let people buy stuff? I can't imagine that the application and book vendors are going to be happy that a tenth of their market is being cut off.

And please, don't give me that "international copyright" bollocks. If you can get a US iTunes card or credit card, you can buy stuff in any country, or buy it in the US and go overseas. Borders are meaningless, all you are doing is annoying potential legitimate customers and possibly creating illegitimate ones.

04 May 2010

Week Three - And a Million Sold

So, I hear that Apple have now sold a million iPads, at about twice the speed of the iPhone. That's good. And the 3G model is out too.

When are they going to face facts and realise that iPads aren't just in the US? I still can't use the iTunes store on my iPad and a couple of Plus+ games that I fiddle with (no, I don't know why, they are a total waste of time) can't let me spend money with them (not that I want to), that must drive them nuts.

I would love to see some figures on exported iPads. I know one person who bought five and sent four of them to friends and family overseas. It wouldn't surprise me if 100,000 iPads were in use outside the US already.

Come on, Apple, let's keep it real, open the doors to foreigners on iTunes.

30 April 2010

Week Two point seven - Nike Football+

All I can say is WOW. This is a free app, and sure it sort of advertises Nike, but it is a great resource for soccer/football coaches.

It includes training plans for various skills, other plans that you can use the iPad to time the players as they perform the routines, and it tracks how the players are doing against themselves and each other.

You can create your own training plans from a selection of exercises, which include diagrams and videos. The videos include alternate angles, slow mo, and diagrams overlaid on the videos. And Nike are adding to it every couple of weeks.

It's the best stuff I have seen for an amateur football coach. Apparently this has been out there for about 18 months, but to begin with the content wasn't really there. It's there now, believe me, at least forty or fifty exercises. I am not sure what other platforms it runs on, but on an iPad it works well. Just wish I could print some things out rather than have to risk the iPad in the rain.

This application could be used in conjunction with iCoach. It is more training focused than game day oriented, which iCoach handles reasonably well.

28 April 2010

Week Two point five - PDF readers and CrApps

As mentioned already, having to use iTunes for transferring everything to the iPad is less than satisfactory. I am so paranoid about synchronisation after I had some data wiped on one synch (because I was using two iTunes accounts, because I live in New Zealand and Apple doesn't believe iPads exist outside the US yet) that I try to avoid synching wherever possible.

So, I had tried a PDF reader called iPDF, which was okay if you were grabbing PDFs off the internet to read, but very unsatisfactory for reference material or ebooks (as mentioned in Week One). A friend recommended another reader called GoodReader. Because I am outside US and buying things is such a mission, I had to try the free iPhone version first. I am really glad I did.

The access method for getting PDFs on to it is really good, I got it going with a minimum of fuss, using the web client to upload files. For an iPhone app, there is just a ton of documentation, and it was not too hard to read.

But then I discovered quickly that the free version allows a maximum of five pdfs. Now, why the heck couldn't it have warned me as I tried to download number six? Nope, I loaded about ten before I tried to read one (that, I have to say, in itself, was a big mistake, read on). Deleting files was doable, but annoying and slow, I was just glad that loading them is a one file at a time deal also, so I didn't have hundreds on board.

I have already mentioned that I have read three novels and some short stories on my iPad, using the iBooks reader supplied by Apple. It's simple, has a few nice functions, but basically you can just pick it up and read. Not so with GoodReader. Before I whinge, I will say up front that I might have some config options to tweak that will help, but I haven't found them yet. I think they have misnamed GoodReader, it should either be called BadReader or perhaps GreatToLoadPDFsButDon'tTryReadingThem. Ugh. It displays whole pages on a scrolling screen, so you have to scroll down to the end before you can tap the screen to turn the page. I don't like it. I can't seem to change it.

So, unless the iPad version of GoodReader is better, I don't want it. I am not prepared to pay any kind of money to find out. I am keen to hear from anyone who has a better option for PDF reading, post a comment here.

Of course, in an ideal world, I would like an eBook reader that will handle PDFs, Epubs, Txt files, and Lits as well on the iPad. That would make life a heck of a lot easier. The alternative is a program I can run on my PC that will convert the formats to one format that I can read on the iPad. I am pretty happy with iBooks, so ePub is the format I want the world to use.

This leads me to the point that GoodReader is an example of a CrApp, or a crap app. That is one thing that has struck me since I began my orgy of applet downloading for the iPad. I am dismayed with the shallowness of some of the apps (iCoach for example looks great, but really doesn't do a heck of a lot). I imagine a lot of effort has gone in to some of these apps, so why don't they go a bit further and make them worthwhile?

POST SCRIPT
I tried another free PDF reader called CloudReaders, basically the same deal as Goodreader, getting the files on seems fine, not seen any five file limit yet, and the interface is a little better. However, it doesn't repaginate for shrinking the text, you have to scroll on the page (both left right and up down). Yuck.

I think pitching the free version of apps at the right level is tricky. Give it too much functionality, and people won't bother with the full app. Give it too little, and people won't think it is good enough to buy. That is possibly one thing that GoodReader got semi-right, limiting the number of PDFs to five gives you a chance to try it properly, find out how much it really sucks, and you get to save your money.

Some of the game apps that have provided genuine entertainment have included:
- Harbor Master - like air traffic controller, beating your high score becomes an obsession.
- Slider (a version of the old 4x4 puzzle with one square missing, my daughter loves it, my son can't handle it, it's dead basic to me, I grew up with them)
- FSS Hockey - air hockey, it's actually not that great
- Chopper Lite - this feels a lot like the old Choplifter, but too easy, which doesn't make you want to get the full version
- Aurora Feint 3 - thinly veiled encouragement to spend money aside, it is basically one puzzle game inside a RPG style package. It's an okay puzzle but it isn't remotely what it pretends to be. It's like Puzzle Pirates with one puzzle and bugger all else.